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Minggu, 31 Juli 2016

◇ Crysta

◇ Main Quest Boss Crysta

◇Blaiard : ASPD +10% - Fire Dragon Blaiard
◇Vatendeth : Physical Earth Element Damage +10% - Vatendeth
◇Dark Crystal : MP +12%, HP Rec -20% - Void Crystal
◇Grecia : MATK +8%, HP -8% - Fallen Angel Grecia
◇Kaiser : ATK +5%, MATK +5% - Kaiser Dragon King
◇Sturm : Physical Water Element Damage +10%
◇Wizaleon : MP Consumption -5%, ATK +5%, MDEF -5% - Wizaleon
◇Colon Tree : Skill Delay -0.2 second (skill delay can't be reduced to less than 1 second) - Colon Tree
◇Burnos : MATK +(1/4 AGI) - Burnos
◇Blauzen : MDEF +6%, Cast Time -4%
◇Hydra : Crit Damage +3%, Crit Rate +3% - Hydra
◇Bongea : DEF +20, DEF +1%, Damage Reflect +2% - Bongea
◇Eisen : Physical Fire Element Damage +10% - Ice Dragon Eisen
◇Zolban : Sword Range +1, ATK +15, MATK +15 - Zolban
◇Halios : Physical Light Element Damage +10%
◇False Grecia : MATK +10%, MP Consumption +30%
◇Agoracanth : ASPD +3%, Physical Res -1%
◇Schlingel : ATK +6, ATK +8%, Critical Rate -10 - Schlingel
◇Beelzed : Magic Res +3%, Cast Time +1% - Beelzed
◇Sand Dragon Zandt : Stun Chance, Stun Time -0.5 second, VIT +3
◇Vinz Zant : VIT +2, MaxHP +10%
◇Bossheit : ATK +30, MATK +30, MaxHP +500, MaxMP +250 - Bossheit
◇Matar : Evasion Up Chance by Defense. (Consumes Autoskill) - Matar
◇Matadora : ATK +6%, MATK +6%, MaxHP -5% - Matadora
◇Finstern : Physical Light and Dark Element Damage +5%
◇Kaise Piltz : Magic Res -10%, Physical Res -10%, MaxHP +30% - Kaise Piltz
◇Tarante : ATK +3%, HIT +50 - Tarante
◇Ghoulie : HP Rec +30% - Ghoulie
◇Anubites : Magic CounterAttack Chance when Defending. (Consumes Autoskill) - Anubities
◇Gusanoth : MATK +7%, HP Rec when Defeating an Enemy. (Consumes Autoskill) - Gusanoth
◇Himmel : Crit Rate+10, Evasion+5%
◇Plazuda : ATK +5%, ATK +3% when Equipped to a Weapon
◇Altadora : Item Rec +30%
◇Shojo : Wind, Fire, Earth, and Water Element Damage +5%, MATK+5% when Equipped to an Armor - Shojo
◇Gankaku : Magic Res +3%, Magic EVA -6% - Gankaku
◇Ganei : ATK +10%, MaxHP -30%, MaxHP +30% when Equipped to a Special Equipment(Note when Xtal is Equipped to Special eq, it does Not Add MaxHP +30% Even the Xtal it Self Claims This, it Just Equals From -30 to 0) - Ganei
◇Minenaga : Crit Damage +5%, Crit Damage +5% when Equipped to an Armor - Minenaga
◇Isurugi : MATK +15%, MP Cost+50%, Adds MP Cost -25% and MATK -3% on Weapons
◇Metalbrow : ATK -10%, MATK -10, Skill Delay Reduction -0.6% - Garel
◇Garel : Increased HIT when Defending. (Consumes Autoskill)
◇Zimov : Increased Crit Rate when Defending. (Consumes Autoskill)
◇Rossam : MP Consumption -20%, Item Delay -0.1 Second
◇Jabek : MaxMP -10%, MP Rec+100% - Jabek
◇Blitz : HP Rec Chance +5% when Defeated (Consumes Autoskill) - Thunder Dragon Blitz
◇Simcracker : Autoskill +2%, MaxHP+1000 when Equipped to an Armor - Simcracker
◇Azimov : When Receiving Damage Over MaxHP, Capable of Surviving with 1 HP. (Consumes Autoskill) - Azimov
◇Mezzaluna : MATK +15%, MaxMP -40%, MaxMP +40% when Equipped to a Special Equipment - Mezzaluna
◇Sianas : Dark Res +5%, DEF +1%
◇Beelzenoid : STR +2, Crit Damage +7% if Equipped on Epeical Equip, Additional 7% Crit Damage if STR>200 - Beelzenoid
◇Beelzem : Melee+5% to Fire, Adds 10% More on Additional. Autoskill+1% - Captain Beelzem
◇Magonza : Melee+200, Magic R-10%. Adds aATK+9% and Magic R+10% on Armor - Magonza
◇Beelzedam : VIT+1, Adds ASPD+10% on Weapons. Triple Effect if VIT>199 - Beelzedam
◇Niapa : Physical Damage to Dark Element +5%, Autoskill+1%. When Equipped to Additional, an Additional+10% Physical Damage to Dark Element is Added - Niapa
◇Nuit : Cast Time-20%. When Equipped to Cane/Rod, ASPD+10% and Range+1 - Nuit
◇Seele Zauga II : MaxMP +30%, Physical & Magic Resistance-10% - Seele Zauga II
◇Warrior of Light : ATK+10%, Magic Resistance -10%. When Equipped to Special Equipment, Chance of Double Attack. (Consumes Autoskill) - Warrior of Light
◇Ziddu : ATK+5%, Autoskill+3% in Weapons - Ziddu
◇Beelzenom : When Defending, Thereis a 5% Chance That Your Defense will Significantly Increase For 2 Seconds. (Consumes Autoskill)
◇Beelzetor : MATK +10%, MP Consumption +35%, when Equipped to Weapon MATK +4% and HIT+25% is Added.
◇Guevol : When Defending, Chance of Reducing Damage Received, Autoskill -3%. (Consumes Autoskill) - Guevol
◇Gerust : MATK+15%, Skill Delay+1 Second, Adds MATK+5% on Weapons - Gerust
◇Gadave : Range+1, ATK-3%, Critical Damage-3%, Pet Cover Rate+10% - Gadave
◇Kaiser II : ATK/MATK+5%, Adds Critical Damage +3% and Neutral Magic+6% on Weapons
◇Sakimori No Ryu : Autoskill+1%, Melee+5% to Earth Element, and Additional+10% is Added when Equipped to Additional Equipment - Sakimori No Ryu
◇Moldus : DEX+1, Matk+7%, Effect Doubles if DEX>199 on Armor
◇Vida : ATK+4% Hate Rise+15%, Adds ATK+8%, Hate Rise-15% on Addgear.
◇Morbeelzem : Physical and Magic Res+5%, Rate Relief+5%, Items Recovery-15%.
◇Xeltysis : Critical Rate +75, Critical Damage-9%, Physical Power Increasesby Level.
◇Imseti : ATK+5, MATK-20%, Critical Damage +10% Adds MATK+30% if CRT>199
◇Thotras : Melee + 5% to Neutral, Add+10% More on Additional Gear, Autoskill+1%
◇Nuitram : Wind, Water, Fire and Earth Magic+10% Cast Time -5% and if on Weapons -10% ASPD
◇Pursuer : Melee+5% to Wind, Add+10% More on Additional, Autoskill+1%
◇Ushlith : MATK+12%, Spellburst+1%, Skill Delay-0,2 Second then on Additiona Adds More-0,3 Second Skill Delay.
◇Raton : Critical Damage+14%, Mp Cost +10%, Adds ATK+6% on Additional Gear
◇Irai : MaxHP+2%, Melee Res1%, Melee Counter Chance by Defense - Irai
◇Sianas II : DEF +1%, Physical Damage to Light Element +5%, Resistance to Light Element +5%
◇Dajarte : Magic R -11%, Magic Evasion -11%, ATK+11%, Put Dark Magic Attack on the Equipment. (Consumes Autoskill) - Dajarte
◇Iniliba : Damage Cut Chance by Defense ATK&MATK +10% on Armors (Consumes Autoskill) - Iniliba

◇ Rare Mobs Crysta

◇Roarmeria : Heal Rec +5% - Roarmeria
◇Aello : Crit Rate +5% - Aello
◇Ocypete : EVA +5% - Ocypete
◇Keraino : Dark Element Damage +5% - Keraino
◇Civil : Cast Time -6% - Civil
◇Argyros : Physical Dark Element Damage +10% - Agyros
◇Valmut : MDEF +50 - Valmut
◇Black Dark Warrior : STR +3, MaxHP +8%, HIT -8% - Black Dark Warrior
◇Ebon Knight : Physical Dark Element Damage +8%, AVD +5 - Ebon Knight
◇Lord of Nezim : INT +3, MATK +2%,Cast Time +7% - Lord of Nezim
◇Giant Rocker : DEF +2%, MDEF +2% - Giant Rocker
◇Gilgobble : Lv1 Double Attack Chance +13~14% - Gilgobble
◇Memecoleous : Lv1 Venom Attack Chance - Memecoleous
◇Peyote : HIT +20, ATK +5, MATK+5 - Peyote
◇Sandwurm : AutoSkill Chance +1% - Sandwurm
◇Sierra Toropay : Adds Damage Calculated by ATK+MATK/3. (Consumes autoskill)
◇Scorpia : Melee +10% to Neutral - Scorpia
◇Unicorn :  MATK +6%, Heal Rec+3% - Unicorn
◇Grail : Heal Rec +3%, MATK +3%, Rec Heal +7% when Equipped - Grail
◇Interfike : Halves Attack Intervals. Uses HP by Attack. Reduces Status. (Consumes autoskill) - Interfike
◇Lost Knight : Critical Rate+25%, Critical Damage-3%
◇Rusalka : MP Rec +30%
◇Tsuchinoko : MaxMP -20%, Increased Various Stat at Lv140 - Tsuchinoko
◇Mikmafy : MP Consumption -10%, MATK +8%, Cast Time -12% - Mikmafy
◇Pretortoise : Chance of Wind-Element Magic Attack. (Consumesautoskill)
◇Gewalt : Adding a Light Element of Magic Attack Equipment - Exusia Gewalt (Lv. 300)
◇Veleno Rosa : Poison+10%, Delay -0.1sec, Additional Attack Chance, Dmg up if Poisoned (Consumes Autoskill) - Veleno Rosa

◇ Event Crysta

◇Blue Ogre : MATK +1%, INT +1, AGI+1, DEX +1, MaxHP-10%+2
◇Red Ogre : ATK+1%, STR+1, VIT+1, CRT+1, MaxMP -10%
◇Mr.Jack : All status +1
◇Bernard : Atk/Matk +30 VIT+2 INT
◇Octocur : Range+1, when on Weapon Item Delay-0,5s
◇Mani : Max MP+15%, Max HP+10%, if Equipped in Additional Equipment, Another MaxMP+5% and MaxHP+5%
◇Enfar : Adds Dark Element to Magic Attacks (Consumes Autoskill)
◇Eye Magi King : MATK+5%, Light Magic Power+8%, Mp Cost+10%.
◇Tarna : MATK +10%, Magic +100. When Equipped to Add Equipment, a Further MATK+5% and Magic +400 is Added
◇Piton : MaxHP15%, MaxMP+10%
◇Rita : MP Cost+15%, Spell Burst+5%. Adds Spell Burst+10% on Weapons
◇Dorry : ATK+6%, Rate Cut-10%. Additional ATK+6% and Melee +300 if on Armor - Dorry
◇Rudolf : MaxHp15%, Hate+10%, MaxMp-20%, When Equipped to Additional Equipment Autoskill+5%, Range +1
◇Fiona : Magic Pierce+3%, MaxMp+10% and if Add on Weapon MATK+14%, Skill Delay-0.3s
◇Skill DT : Skill Delay -0.2sec, Item Delay +0.4sec - Ovisnow, Burubineju
◇Thrift III : MP Cost-15% - Kasitan
◇Medical II : Item Recovery+20%, Not Applied to Special Item - Starla
◇Dark Santa : Small MaxHP&MP up by Lv, Item recovery +5%
◇Dark Santa II : Heal Recovery +4%,During Xmas Event a Further Heal Recovery +2%. When Equipped with Dark Santa Xtal, MaxHP and MP +20%
◇Arick : ATK&MATK +3%, MP Consumption -8%. When Equipped to Additional Equipment, Hate-35%
◇Rowell : MaxHP and MP +4%, Autoskill +1%. When Equipped to Additional Equipment, Hate +35% - Rowell
◇Pole : INT +5, Autoskill +3%. When Equipped to Additional Equipment, Autoskill +2% and Spell Burst Rate+10%
◇Douin : MaxHP +20%, ATK&MATK-5%, Range Reduction +10%. When Equipped to Special Equipment, MaxHP+20% and Range Reduction +5%
◇Pulis : Item Delay -0.2 seconds, Physical Power +200. When Equipped to Weapon, ATK+5%, Physical Power+300, and Delay -0.5 seconds - Pulis
◇Cheros : Earth Magic Chance by Attack (Consume Autoskill)
◇Medona : MATK+6%, Skill Delay -0.1sec, Cast Time -15%, MaxHP&MP -8%. An Additional MATK +10% when Equipped on Armor.
◇Igro : Hate -25%, Magic&Melee Resistance +2%
◇Ginami : Physical Power Against Light Element +10%, MP Consumption -10%
◇Catafnia : ASPD +20%, VIT +1, Fire/Dark Resistance +5%
◇Grecia II : MATK +16%, MP Consumption +15%, HP -3%

◇Quest / Scenario Quest Boss Crysta

◇Strix : AGI+6, DEF-10%, EVA+1% - Strix
◇Kinote : Item Delay -0.2 second (item delay cannot be reduced to lessthan 1 second)
◇Aurumteus : Physical Wind Element Damage +10%
◇Kaphar : Hate Growth +30% - Kaphar
◇Spector : Physical Wind, Fire, Earth, and Water Element Damage+5%
◇Seele Zauga : Poison Chance +15%, MaxMP +15%
◇Sauro : Exp Gain +5%
◇Kimale : ATK+7%, MATK+7%, MaxHP-12%
◇Wargvel : Light, Neutral, Dark Element+5%, MATK+5% in Armor
◇Botaniga : Heal reward +100, Heal Reward is Increased by VIT
◇Dooms : Rate Relief+5%, an Additional+5% is Added when Equipped to Additional Equipment
◇Blatt : HP Recovery by Attack when MP is at it's Max (Consumes Autoskill)
◇Suigetsu : ATK+10%, HIT-30%, Crit Chance-30%
◇Curonne : Exp Gain-10%, Increased Rare Drop Rate
◇Nero : Autoskill +1%, Melee to Light Element+5%, an Additional+10% Melee to Light is Added when Equipped to Additional - Nero
◇Coregrum : Hate Growth-15% - Coregrum
◇Minotaur : VIT is Higher ATK Value Increases - Minotaur
◇Boss Colon : ATK+12, ATK+6%, DEF-4% - Boss Colon
◇Nepenth : HP Rec+15%, MP Rec+15%
◇Frosches : Heal+7%, HP Recovery -5% - Frosches
◇Cerberus : Critical Rate-10, Critical Dmg+12% - Cerberus
◇Dullahan : Melee up Based on Base ASPD, ATK+2%, MATK+4%
◇Beelzebub : Hate-30%, ATK-2%, MATK-2%. ATK+8%, MATK+8% when Equipped to Additional Equipment
◇Botanian : Magic Resistance up and Melee Resistance Down by Chance by DEF
◇Daemon : Melee/Magic R+1%, neutral R+5% - Daemon
◇Ifrit : Chance of Fire-Element Magic Attack. (Consumes autoskill)
◇Echidna : When Evading, a 15% Chance of CounterAttack, Physical Resistance -10%. If Equipped on an Assassin, Physical Resistance +7%
◇Specia : All Damage Reduction+3%, Natural Recovery+30% - Specia
◇Vasaria : HIT+80, CRT+5, Water resistance+5% - Vasaria
◇Eldas : Earth Resistance+5%, Skill&Item delay -0.3sec - Eldas
◇Flammel : Fire R+5%, ASPD+10%, Cast Time-10% - Flammel
◇Stormia : Evasion+40, Wind R+5%, Absolute Evasion +1% Stromia
◇Sofy : When Defending, Chance of Magic Counter Attack of Light Element - Sofys
◇Veltria : Learn Mini Heal Lv 1 - Veltria
◇Obligaus : Increase Physical Attack by MATK and ATK ((MATK+ATK)/3) - Obligaus
◇Freedos : ATK+15, MATK+15, MaxHP+1000, MaxMP+500 - Feedos
◇Dunkelis : MATK +13%, MP Natural Recovery-20% - Dunkelis
◇Oritius : ATK+9%, HP Natural Recovery-20% - Oritius
◇Almas : All Stats+5 - Almas

◇ Status Crysta

◇Item DT - Goron
◇Skill DT - Belcus
◇STR +1 - Scorpia
◇STR +2
◇STR +3 - Evil Sword (Maze 36 - 40)
◇STR +4
◇STR +5 - Tiburon
◇STR +6 - Voga
◇STR +7 - Farzan
◇INT +1 - Scorpia
◇INT +2
◇INT +3
◇INT +4 - Lepus
◇INT +5 - Zlova
◇INT +6
◇INT +7 - Echipo
◇VIT +1 - Flame Rocker, Rocker
◇VIT +2
◇VIT +3
◇VIT +4 - Iron Theus
◇VIT +5 - Earth Spirit
◇VIT +6 - Baum Warrior
◇VIT +7 - Cherub Xerubia
◇VIT +8
◇DEX +1 - Worker, Lava, Scorpia
◇DEX +2
◇DEX +3
◇DEX +4 - Ripreza
◇DEX +5 - Mechafrog
◇DEX +6 - Elgas
◇DEX +7
◇AGI +1 - Hell Hound (Maze 2 & 4)
◇AGI +2 - Cerberus
◇AGI +3
◇AGI +4
◇AGI +5 - Wind Spirit
◇AGI +6
◇AGI +7 - Mowe
◇CRT +1 - Tahl
◇CRT +2
◇CRT +3
◇CRT +4
◇CRT +5 - Kurum
◇CRT +6
◇CRT +7
◇STR . VIT +1
◇STR . VIT +2 - Mame Danuki
◇STR . VIT +3 - Arten
◇STR . VIT +4 - High Orc
◇STR . VIT +5
◇INT . CRT +1
◇INT . CRT +2 - Polpo
◇INT . CRT +3
◇INT . CRT +4 - Acro
◇INT . CRT +5
◇AGI . DEX +1 - Lioik (Maze 26, 28, 29)
◇AGI . DEX +2
◇AGI . DEX +3
◇AGI . DEX +4 - Polyps
◇AGI . DEX +5
◇STR . AGI +1 - Calpe
◇STR . AGI +2
◇STR . AGI +3 - Kamen Soldier (Red)
◇STR . AGI +4 - Pelgob
◇STR . AGI +5
◇INT . VIT +1
◇INT . VIT +2
◇INT . VIT +3 - Ledo, Eye Magi
◇INT . VIT +4
◇INT . VIT +5
◇DEX . CRT +1
◇DEX . CRT +2
◇DEX . CRT +3 - Kamen Soldier (Green)
◇DEX . CRT +4 - Mabros
◇DEX . CRT +5
◇STR . INT +1
◇STR . INT +2
◇STR . INT +3
◇STR . INT +4 - Box
◇STR . INT +5
◇VIT . DEX +1
◇VIT . DEX +2
◇VIT . DEX +3
◇VIT . DEX +4 - Yarde
◇VIT . DEX +5
◇VIT . AGI +1
◇VIT . AGI +2
◇VIT . AGI +3 - Yongo
◇VIT . AGI +4
◇VIT . AGI +5
◇HP +20 - Shortsword Tutorial
◇HP +100 - Lava Golem, Alchemy Lv. 47
◇HP +200 - Bijou, Alchemy Lv. 57
◇HP +300 - Latte, Hound, Alchemy Lv. 67
◇HP +400 - Fire Cat, Skelit, Tues, Dozer
◇HP +500 - Pretage
◇HP +600 - Ivy Colon
◇HP +700 - Gargalio
◇HP +8% - Dark Warrior, Alchemy Lv. 39
◇HP +11% - Genomile, Owlbear, Alchemy Lv. 112
◇HP +14% - Owlbear, Lutat, Alchemy 144
◇HP +17% - Madness, Alchemy 168
◇HP +20% - High Ent
◇Pet HP I : HP Pet +300 - Saimiri
◇Pet HP II : HP Pet +600 -  Tetal
◇MP +30 - Kijimu, Alchemy Lv. 45
◇MP +60 - Prox, Alchemy Lv. 55
◇MP +90 - Kalchas, Alchemy Lv. 65
◇MP +120 - Muta
◇MP +150 - Jiro
◇MP +180 - Raopia
◇MP +210 - Lux Mushroom
◇MP +5% - Pied Colon, Alchemy Lv. 57
◇MP +7% - Hegreth, Alchemy Lv. 56
◇MP +9% - Avather
◇MP +11% - Langron
◇MP +13% - Lutor
◇Pet MP I : MP Pet +100 - Pigmo
◇Pet MP II : MP Pet +200 - Almeja
◇ATK +10 - Desert Crab, Flame Brosche (Maze 21 & 24), Alchemy Lv. 58
◇ATK +15 - Alchemy Lv. 120
◇ATK +20 - Suhar
◇MATK +10 - Zepluth, Vanilla Brosche (Maze 23 - 24), Alchemy Lv. 59
◇MATK +20 - Jiendao
◇MATK +30 - Garkin
◇DEF +1% - Dragista
◇DEF +2% - Dark Golem
◇DEF +3% - Dark Spirit
◇DEF +4% - Nurikabe
◇DEF +5% - Mono
◇MDEF +1% - Pallone
◇MDEF +2% - EXB-0065
◇MDEF +3% - Lower Ninja
◇MDEF +4% - Ronoroule
◇MDEF +5% - Suspice
◇HIT +10 - Bow Tutorial
◇HIT +20 - Pieny, Alchemy Lv. 114
◇HIT +25 - Molbrosch (Maze 21 -23)
◇HIT +30 - Taran
◇HIT +35 - Draghit
◇Sharpness I - Harpy, Aello, Ocypete, Alchemy Lv. 111
◇Sharpness II - Sierra Toropay (Maze 39)
◇Sharpness III - Boros, Teddy Bear, Prieure (Maze 71 - 73)
◇Critical I - Thorn Snake
◇Critical II - Rassengarel, Thorn Snake (Maze 56, 58)
◇Critical III - Light Spirit
◇Reflect I - Azrak
◇Reflect II - Balor
◇Reflect III - Goliape
◇Physical Power +10 - Draco
◇Physical Power +20 - Soldier Beelzem
◇Physical Power +30 - Urko
◇Physical Power +40 - Sifa, Wood Golem
◇Physical Power +50 - Iceland
◇Magic +70 - Twin Cactus
◇Magic +95 - Tritonia
◇Magic +120 - Brobe
◇Melee Resistance I - Kaedo
◇Melee Resistance II - Blaze Colon
◇Magic Resistance I - Eruka
◇Magic Resistance II - Kuklo
◇Pet Melee I - Plaps
◇Pet Melee II - Rossignol
◇Pet Magic I - Fap
◇Pet Magic II - Kwale
◇HP Regen +5 - Sword Tutorial
◇HP Regen +10 - Alchemy Lv. 25
◇HP Regen +12 - EXB-1129
◇HP Regen +14 - Dryad, Vandavare (Maze 46 - 48)
◇HP Regen +16 - Bumble
◇HP Regen +18 - Tonto
◇MP Regen +3 - Veil
◇MP Regen +4 - Apestle
◇MP Regen +5 - Schmet
◇MP Regen +6 - Elimuth
◇MP Regen +7 - Skull Ant
◇Medical I - Petal Lizard, Alchemy Lv. 35
◇Medical II - Abete, Embryo, Alchemy Lv. 85
◇Medical III - Orakuro
◇Thrift I - Fungus, Alchemy Lv. 30
◇Thrift II - Derun, Alchemy Lv. 80
◇Thrift III - Lepus (Maze 61, 63,64), Demone, Alchemy Lv. 130
◇Cast I - Kullhog
◇Cast II - Dominites
◇Cast III - Tan Loan Lv. 343 - 347
◇Pet Heal I - Tree Deer
◇Pet Heal II - Dominido
◇Pet Heal III - Clio

◇ Skill Crysta / Extra Skill

◇Aid : Rokoko City(obtained from Fortune teller) - You can heal yourself with this but not other players.
◇Assault : Capital city Elban Synthesis - Pierces through  your foe's defense a bit for extra damage
◇Mana Wave :Capital city Sofya Synthesis - Cast Mana Wave lv 1
◇Provoke 1 : Capital city Sofya Synthesis - Cast Provoke lv 1 as autoskill without consuming autoskill (different of the ◇Provoke droped byLv33 Kijimu which let you cast Provokelv1 Skill)
◇Sonic Boom : Capital city Saterica Synthesis - Wind Element Magic Attack, Raises Damage by How Far the Target is
◇Spell Boost : Capital city Elban Synthesis+40% matk for limited times, +100% mp usage,-20% mp when activated
◇Vampire Blow : Capital city Saterica Synthesis Vampire Blow does damage equivalent to your base attack minus target defense. 1/3 of the damage you do with Vampire Blow is converted into HP recovery. e.g. deal 1,000 with vampire blow, get healed 333 HP. Uses50mp per use
◇Empty Crysta : Capital city Sofya, Draftbourg, Elban Synthesis 80% chance of removing current crysta on equipment

Kamis, 30 Juni 2016

Map

City

Fort Bailune

Diel Village

Rokoko City

Lunite Village

Capital City Sofya

Wibo City

Kleya City

Capital City Saterica

Capital City Elban

Minaula City

Port Spargas

Drafbourg : Immigrant Ward

Kreldan Church Street

Pilaneza City

Kakeula City

Oltoga Village

Lograth City

Sateria City

Kreya City

Capital City Eldan

Underground Bailune

Ioleu Village

Zones

Episode 1
Parul

Bailune City

Micerne Plains

Rokoko Mining Village

Ronfa Mountain

Ronfa Cave

Rokoko Plains

Saug Swamp

Telete Forest

Forgotten Cave

Dark Wasteland

Nezim Wetlands

Zalba Flatlands

Sofya Outskirts

The Corda Pass

Nidea Coast

Eero Island

Starfall Road

Rolba Flatlands

Karue Reef

Zalm Desert

Teschen Highlands

Mithurna

Canterino Desert

Kilf Plains

Wazeero Wasteland

Inje Enclave

Bandit Lands

Tolbas Suburbs

Corunna Highway

Tarnath Desert

Tarnath Mines

Velno Sand Plains

Lede Salt Lake - Ruins of Elium

Kleven Corridor

Teaus Outskirts

Zalsim Fields

Darkan

Forest of Ein

Altoale Sector

Dikkit Sector

Wargvel's Castle

Haufen Harbor

Ganaji

Ganaji Strand

Mikasa Gate

Mikuri Plains

Yamabachi Village

Slebenia

Oof Plains

Kilmly Highlands

Ifmolt Village

Eryldan Desert

Notul Plains

Lograth Outskirts

Marel Epicenter

Episode 2
Bleudraf
 
Pango Plains
 
Ekundu Way
 
Maneno Village
 
Euji Forest
 
Agano Pass
 
Kasoko Mountains
 
Draftol
 
Yubadraf
 
Mubele Pass
 
Dyuf Village
 
Kijiko Cirque
 
Mawid Plains
 
Notul Plains
 
Xeltzam
 
Fossa Flatlands
 
Brienno Mountains
 
Kilua Wasteland
 
Kumuji
 
Kakeula Rift
 
Isawa Forest
 
Kreldan
 
Baliki Forest
 
Ruined Abbey
 
Aselie Special District
 
Geyanetiel
 
Palace Gates
 
1st Palace
 
2nd Palace
 
3rd Palace
 
Upper Palace
 
Episode 3
 
Slebenia Region
 
Mocus Jungle
 
Ireve Ruins
 
Rosana Highlands
 
Yupihi Deep Forest
 
Regth Ravine
 
Sparagas Greenfield
 
Mithurna Region
 
Astol District
 
Sigmy District
 
Sateria Underground
 
Kilf Rocky Area
 
Elium District
 
Tolbas Green District
 
Tarnas Temple
 
Darkan Kingdom
 
Ein Wasteland
 
Athel Plains
 
Korwi Stone Grove 



Episode 4
 
Philiza Coast
 
Dungeon
 
Episode 1
Parul
 
 
 
Witch Hunter Woods
 
Dragon Lord Isle
 
Scorched Tunnels
 
Dark Manor
 
Dark Castle
 
Cave of Wind
 
Gulie Pass
 
Giant Cavern
 
Tower of Ice
 
Mithurna
 
Sigmy Valley
 
Inje Caves
 
Geist Village
 
Mt. Mithurna

Morga Zone
 
Sand Dragon Den
 
Tower of Zebul

Elf Mountain
 
Darkan
 
Mothell Swel
 
Labilans Sector
 
Maze of Hades
 
Bodrage Sky Cave
 
Bizen Forest Sector
 
Inneban Ruins
 
Maze of Enzeits
 
Maze of Umberto
 
Homunculus City
 
Ganaji
 
Chikusui Forest
 
Isurugi Temple
 
Eccentric's Manar
 
Amazuki Castle
 
Slebenia
 
Algaote Prison
 
Curiolto
 
Dierolt
 
Mt. Holton
 
The Industrial City of Reguns
 
Grol Mountains
 
The Imperal City Lograth
 
The Mezzaluna Palace
 
Fort Slebinus
 
Balnu Arsenal
 
Dinive Tower
 
Episode 2
 
Bleudraf
 
Mt. Jimuy
 
Ruins of Zamani
 
Magonza Fortress
 
Frontline Base
 
Halib Marshlands
 
Isthmus of Kabri
 
Noieverre
 
Dragon Emperor's Palace
 
Yubadraf
 
Fort Viota
 
Dragnof Feedlot
 
Xeltzam

Kimale's Fortress
 
Guevol's Fortress
 
Primordial Lands
 
Living Forest
 
Primordial Lands
 
Kumuji
 
Hashiba Valley
 
Mt. Ochikubo
 
Geyanetiel
 
Pillared Corridor
 
1st Palace : Forecourt
 
2nd Palace : Forecourt
 
3rd Palace : Forecourt
 
Upper Palace : Forecourt
 
Episode 3
 
Slebenia Region
 
Heavy Armor Knight Fortress
 
Genunn Artificial Cave
 
Mt. Alcado
 
Ancient Dragon's Shrine
 
Hexeyag Forest
 
Forest Palace
 
Mithurna Region
 
Maze of Dendroa
 
Bestie Mountain
 
Baulia Tree Hollow
 
Lede Lake
 
Rosefi Temple
 
Darkan Kingdom
 
Trial Hall
 
Babon Valley

Almas Shrine
 
Kusta Small Shrine
 
Episode 4
 
Food Storage 
 
Eternity Maze
 
Event
Valentine Event
 
2014
 
2015
 
2016
 
White Day Event
 
2014
 
2015
 
Haloween Event
 
2014
 
2015
 
Aniversary Event
 
2014
 
2015
 
New Year Event

2014
 
2015

Selasa, 31 Mei 2016

Al Christa

▲Blank : (Does Nothing, Main Reason For it is the Color for Ai Boost) MQ - 1 Per Character
▲Vit +1 : Pelta - Heavy Armor Knight Fortress
▲Vit +2 : Capocuo - Enina Palace
▲Int +1 : Heavy Armor Knight FortressBoss Area <127.143> Lottery
▲Str +1 : Utka - Gennun Artificial Cave Levels 1, 2 And 3
▲Str +2 : Bombgob - Sauro Village
▲Dex +1 : Gramel- Ancient Dragon Shrine
▲Dex +2 : Fly Knight - Fly Knight Forest
▲Agi +1 : Jekot - Hexeyeg Forest
▲Agi +2 : Sidatz - Zalm Plains
▲Crt +1 : Poligna - Spargas Greenfield
▲Crt +2 : Slinger - Imperal Palace

Status Ai
▲Hp +200 : Besyak
▲Mp +60 : Aldo
▲Def +50 : Shadow Lance
▲Def +100 : Boitte
▲MDef +100 : Mignon
▲MDef +150 : Watermelon Colon
▲Hp Recovery +3% : Folia
▲Hp Recovery +6% : Seraph Luiseraph
▲Mp Revorery +3% : Aleek
▲Mp Cost +3% : Calbo
▲Heal Recovery I : Omni Ant
▲Heal Recovery II : Exusia Gwealt
▲Absolute Evasion I : Eslie
▲Absolute Evasion II : Imperial Soldiers

Rare Monsters
▲Muscle(Atk +10, Atk +3%, Hp Natural Recovery +25%) : Colon Muscle
▲Lunange(Physical Dark +5%, Dark Magic Power +5%) : Lunange

Boss Ai
▲Master Sauro(Exp Gain +10%)
▲Zazel(Atk +15, Atk +2%, MAtk +30, MAtk +2%)
▲Ape Man(Def +75, MDef +150, Hp Natural Recovery +10%)
▲Altan(Hp +1000, Auto Skill +1%, Rate Cut +5%)
▲Valtia(Atk +3%, Absolute Avoidance +2%, MAtk -3%)
▲Death Chills(Hate -25%)
▲Bergen(MAtk +3%, Magic Evasion +2%, Atk -3%)
▲Gaukeru(Hate +25%)
▲Larkas(MaxMp +500, Auto Skill +1%, Range Cut +5%)
▲Barbad(Range +1)
▲Teru(Earth Attribute to Physical +5%, Earth Magic Power +5%)
▲Wilnes(Ignite Use, 100% Recover Hp)
▲Rua(Fire Attribute to Physical +5%, Fire Magic Power +5%)
▲Gatekeeper(Heal Recovery +10%, Hate increased +5%)
▲Aufsea(When Exhaustion, Remarks to Recover the Hp 10% Ignite will Fire : Ignite Activate Possible Only When the Effect Exerted)
▲Maelreal(Aspd +10%, Casting time -10%, delay -0.5 Second)
▲Biflog(Light Attribute Physical +5%, Light Magic Power +5%)
▲Glabora(Magic Pierce +10%, MAtk -4%)
▲Behemoth(Physical Penetration + 10% ATK-4%)
▲Cerbrea(Aspd +10%, Absolute Avoidance +5%, Magic Around +5%)
▲Parazaia(MAtk +20, MAtk +3%, Mp Natural Recovery +25%)
▲Meelis(Water Attribute Physical +5% Water Magic Power +5%)
▲Mamonea(Critical Damage +5%, Critical Rate +10%, Magic Resistance -10%)
▲Chelti(Skill Delay -1 Second, Item Delay +0.5 Second)
▲Zolte(The Non-Attribute Physical +5%, Non-Magic Power +5%)
▲Leviam(MaxMp +10%, Magic Resistance +10%, Magic Around +5%, Cast Defense +5%)
▲Enina(Atk · MAtk a Little Increase Absolute Avoided by Lv -10%, Magic Avoidance -10%)
▲Fallen Angel Iburie(Ignite Use, Mp 100% Recovery)
▲Fallen Angel Merijia(Items Delay -1 Second, Skill Delay +0.5 Second)
▲Ouvel(Atk +6%, MAtk +6%, MaxHp -10%, MaxMp -10%)
▲Seele Zauga(Darkness Tolerance +5%, Spell Burst +5%, MaxMp -10%)
▲Rua II(Melee to Fire +10%, Fire Magic +10%)
▲Teru II(Earth Attribute to Physical +10%, Earth Magic +10%)
▲Enina II (Melee +10% to Light, Light Magic +10%)

Event Al
▲Kotoamatsu(All Stats +1) : Shojo - Setsubun Event
▲Rita(Mp Cost +40%, Fire, Earth, Wind, Water Magic 10%) : Trade Coin - White Day Event
▲Pole(Range Mitigation +15%) : Valentine Day
▲Douin (MATK +2%, Melee R +2%, Heal Recovery +5%) : Valentine Day
▲Arick(Critical Damage +6%, Physical and Magic Resistense -5%, Magic Around -12%) : Arick II - Valentine Day

Sabtu, 30 April 2016

Job

1st Job Tier
 
 
> Mage
 
2nd Job Tier
 
 
 
 
 
3rd Job Tier
 
 
> App Gladiator > Gladiator (comming soon)

> App Assassin > Assassin (comming soon)

> App Sniper > Sniper (comming soon)

> App High Wizard > High Wizard (comming soon)

> App Enchanter > Enchanter (comming soon)

> App Bishop > Bishop (comming soon)

> App Monk > Monk (comming soon)

> App Beast Knight > Beast Knight (comming soon)

> App Servant > Servant (comming soon)

Specialty Job

> Samurai (comming soon)

> Ninja (comming soon)

> Minstrel (comming soon)

Kamis, 31 Maret 2016

Apostolia

- It is a new system which is available after completing "The Bandaged Girl and the Mysterious Warriors" in Episode 3 (Main Quest).
- Raise Stats.
- To use Apostolia tap Menu > Character > Stats > Apostolia.
- Now you have two type of level system, one is your main, other is your Apostolia Menu, you will see Al Christa stats, Stat Release, Special Stats, and Ignition

Stats Release
You can unlock the limit of the stats y raising Stats level. As you raise Stats Lv, you can distribute stats points more than 256 (256+Stat Lvl). Even if you switch the Stats Lv, the Stats Lv that you have raised will not decrease.
- Example : If you have a level 1 Str, you can only put 1 point. Level 10 Int you can put 10 point
- Your MAX level for stat release is depend on your current main level by half.
- Calculation example : upper limit status Lv157 case of Lv315 => 156 - 3 = 52 x 6 = 312 points based level worth 314 x 3 + 10 = 952 points. Base total limit value of 1264 points each stats is
256 + 157 = 413

Al Crysta
- Crysta is basically a secondary xtal but not in a equipment, instead it on you.
- It boost your stat significantly base on the order put in.
- After Episode 3, (during main quest, received ▲Blank) ▲ icon Christa will appeared.
- The order you put give specific type of boost such as MATK, ATK, and etc. When you have Al Christa, you put in a slot to make a line.
- Each color line is important, make sure you check the link above to know where to put the Al Christa.

Ignition
- It a boost status of all stat for all classes. Every 500 activation you get a second page of Al Christa. Each time you use a ignition what ever your weapon is currently equip, it will take weapon type boost. For example, you are using rod and activate ignition, you get ignition rod boost. It take about 4-5 activate to change the type of boost. To reset the boosttype just use a different weapon.
- The maximum value of the continuousuptime Ignite is limited but the maximum value is increased by superimposing the number of uses.
- The initial maximum value's 60 seconds, but to increase the number of uses × 0.5 seconds to 300 seconds.
- When using the "Ignite", it varies reinforced type by the type of weapon is equipped. For example, if the Ignite is equipped with a sword to trigger several times to become a"sword strengthening type".

~ Normal strengthening type all status +20~~other strengthening type all status+ 10, ATK + 15%, critical damage + 5%
~ Bow reinforced type all status + 10, ATK + 15%, item delay -0.3 to 0.4 seconds?
~ Cane strengthening type all status+ 10, MATK + 15%
~ Nail strengthening type all statbbus+ 10, ATK + 5%, critical damage + 15%It projected strengthening type all status + 10, ATK + 20%, MATK + 20%.

Color Bonus
In a color line by the color of the Al Christa that adjacent, it is possible to obtain a color bonus.
- Red → HP. Defense, HP Natural Recovery Up.
- Green → Avoidance, Absolute Avoidance, Magic Evasion Up.
Blue → MP, Magic Defense, MP Nnatural Recovery Up
- Red - GreenYellow | ATK, Physical Penetration, Physical Power Up
BlueGreen Light Blue | MATK, Magic Through-Magic Power Up
- Red - BluePurple | Auto Skills, ASPD, Critical Rate Up

Color Effect
Red
- 1 line HP + 800, DEF + 256, HP Natural Recovery +482
- 2 line HP + 700, DEF + 128, HP Natural Recovery +423
- 3 line HP + 600, DEF + 64, HP Natural Recovery +364
- 4 line HP + 500, DEF + 32, HP Natural Recovery +305
- 5 line HP + 400, DEF + 16, HP Natural Recovery +246
- 6 line HP + 300, DEF + 8, HP Natural Recovery +187
- 7 line HP + 200, DEF + 4, HP Natural Recovery +128
- 8 line HP + 100, DEF + 2, HP Natural Recovery +6

Green
- 1 line AVD + 40, Absolute Avoidance+?%, Magic Avoidance +?%
- 2 line AVD + 35, Absolute Avoidance+?%, Magic Avoidance +?%
- 3 line AVD + 30, Absolute Avoidance+?%, Magic Avoidance +?%
- 4 line AVD + 25, Absolute Avoidance+?%, Magic Avoidance +?%
- 5 line AVD + 20, Absolute Avoidance+?%, Magic Avoidance +?%
- 6 line AVD + 15, Absolute Avoidance+?%, Magic Avoidance +?%
- 7 line AVD + 10, Absolute Avoidance+?%, Magic Avoidance +?%
- 8 line AVD + 5, Absolute Avoidance+?%, Magic Avoidance +?%

Blue
- 1 line MP + 200, MDEF + 384, MP Natural Recovery +182
- 2 line MP + 175, MDEF + 192, MP Natural Recovery +163
- 3 line MP + 150, MDEF + 96, MP Natural Recovery +144
- 4 line MP + 125, MDEF + 48, MP Natural Recovery +125
- 5 line MP + 100, MDEF + 24, MP Natural Recovery +106
- 6 line MP + 75, MDEF + 12, MP Natural Recovery +87
- 7 line MP + 50, MDEF + 6, MP Nnatural Recovery +68
- 8 line MP + 25, MDEF + 3, MP Natural Recovery +4

Red - Green Yellow
- 1 line ATK + 10, The Physical Penetration +?%, Physical Power +702
- 2 line ATK + 50, The Physical Penetration +?%, Physical Power +593
- 3 line ATK + 40, The Physical Penetration +?%, Physical Power+484
- 4 line ATK + 30, The Physical Penetration +?%, Physical Power +375
- 5 line ATK + 20, The Physical Penetration +?%, Physical Power +266
- 6 line ATK + 10, The Physical Penetration +?%, Physical Power +15

Blue - Green Light Blue
- 1 line MATK + 30, Magic Through+?%, Magic Power +1402
- 2 line MATK + 85, Magic Through+?%, Magic Power +1183
- 3 line MATK + 60, Magic Through+?%, Magic Power +964
- 4 line MATK + 40, Magic Through+?%, Magic Power +745
- 5 line MATK + 25, Magic Through+?%, Magic Power +526
- 6 line MATK + 15, Magic Through+?%, Magic Power +30

Red - Blue Purple
- 1 line Auto Skills +?%, ASPD + 30%, Critical Rate +30?
- 2 line Auto Skills +?%, ASPD + 20%, Critical Rate +20?
- 3 line Auto Skills +?%, ASPD + 20%, Critical Rate +20?
- 4 line Auto Skills +?%, ASPD + 10%, Critical Rate +10?
- 5 line Auto Skills +?%, ASPD + 10%, Critical Rate +10?
- 6 line Auto Skills +?%, ASPD + 10%, Critical Rate +10?


List Al Christa

Senin, 29 Februari 2016

☆ Ability

    ☆ Ability give you the ability to add certain effects, listed below, to your Weapon, Armor, Additional Equipment, Accessories and Special Equip.
    The use of ☆ Ability can be on eithera slot or non-slot weapon and does not take up the slot space. To level up your ☆ Ability you will need to make 2 of each and combine to get next Level. You need 16 Total ☆ to create a Level 5 ☆ Ability :
☆ Lvl 1 = Level 1
☆ Lvl 1 + Lvl 1 = Level 2
☆ Lvl 2 + Lvl 2 = Level 3
☆ Lvl 3 + Lvl 3 = Level 4
☆ Lvl 4 + Lvl 4 = Level 5

    There is a chance of fail. Upon failing upgrading your ☆ Ability the weapon, armor or additional equipment will loseattack or defence, there is also a chance to downgrade your ☆ Ability Level. You can move your ☆ Abilities from Bow to Bow, Sword to Sword, Claw to Claw, Stick to Stick, Accessories to Accessories, Special Equip to Special Equip, Armor to Armor or Additional to Additional. You do not need an Extract xtal for this, but a productionkit(Bought at Merchants)and an Ore (Ore type dependent on ☆ Ability level)
    The ore grade raises the success rate, e.g. Mythril gives a higher Success Rate than Hematite. Hihiirokane prevents the abilities fromdegrading but the process can still fail.
    You cannot use the same Level ☆ Ability on equipment, that means you will never have five Level 5 ☆ Ability on your Character unless they are of different Abilities.
    The ☆ Ability can be found one you have gotten an equipment from the Boss/Rare spawn.Example, Plant Dragon drops Red Twin Ribbon. Upon clicking on the stats of this Additional Equipment it shows if ithas a slot or not and what the ☆ Ability attached is, if any.

☆ HP
Blaiard, Morbeelzem - Sword
Sand Dragon Zandt, Mountain Dragon Bergen - Bow
Improved Gulie, Gankaku - CaneStrix, Ifrit, Zimov - Claw
Niapa, Nuitram - Throwing
Ferzen, Jabek - Armor
Minotaur, Kijimu, Kinote, Obligaus, Dullahan, Rowell - Additional Equipment
Masked Warrior - Special Equipment
Effect :
Lv1: MaxHP +280
Lv2: MaxHP +440
Lv3: MaxHP +600
Lv4: MaxHP +760
Lv5: MaxHP +920

☆ MP
Ice Dragon Eisen, Minenaga, Death Chills - Sword
Shojo, Herald of the Underworld, Shojo 2, Gatekeeper - Bow
Vatendeth, Sianas 2 - CaneLeaf Dragon Blatt - Claw
Plazuda - Throwing
Kaiser, Finstern, Leviam - Armor
Colon Tree, Zolban, False Grecia, Seele Zauga, Beelzebub, Arick, Sofys, Rita - Additional Equipment
Anubites - Special Equipment
Effect :
Lv1: MaxMP +40
Lv2: MaxMP +70
Lv3: MaxMP +100
Lv4: MaxMP +130
Lv5: MaxMP +160

☆ Attack
Ice Dragon Eisen, Altadora, Lord Dragon Kaiser II - Sword
Sturm - Bow
Imseti - Cane
Gusanoth, Cheltil - Claw
Nuitran, Cielawinos, Zolte - Throwing
Kaphar, Raton - Body
Effect :
Lv1: ATK +3, MaxHP-1%
Lv2: ATK +5, MaxHP-2%
Lv3: ATK +9, MaxHP-3%
Lv4: ATK +15, MaxHP-4%
Lv5: ATK +23, MaxHP-5%

☆ Melee Defense
Colon Boss, Morbeelzem - Sword
Metal Brow - BowBeelzedam, Guevol - Cane
Ganei - Claw
Ferzen, Warrior of Light - Armor
Bongea, Daemon, Dulllahan, Freedos - Additional Equipment
Theru - Special Equipment
Effect :
Lv1: DEF +10
Lv2: DEF +20
Lv3: DEF +30
Lv4: DEF +40
Lv5: DEF +50

☆ Magic
Shojo, Shojo 2 - Bow
Grecia, Guevol - Cane
Thotoras, Altan - Claw
Niapa, Zolte - Throwing
Kaiser, Raton - Armor
Effect :
Lv1: MATK +10, MaxMP-1%
Lv2: MATK +12, MaxMP-2%
Lv3: MATK +16, MaxMP-3%
Lv4: MATK +22, MaxMP-4%
Lv5: MATK +30, MaxMP-5%

☆ Magic Defense
Minenaga, Lord Dragon Kaiser II - Sword
Tarante - Bow
Vatendeth, Improved Gulie - Cane
Gerust, Larkas, Maelriel - Claw
Ziddu - Throwing
Aurumteus, Valtia - Armor
Hydra, Kimale, Dunkelheit - Additional Eqiupment
Effect :
Lv1: MDEF +30
Lv2: MDEF +60
Lv3: MDEF +90
Lv4: MDEF +120
Lv5: MDEF +150

☆ Hit
Blaiard, Beelzed - Sword
Tarante , Metal Brow - Bow
Grecia - Cane
Altan - Claw
Isurugi Statue - Throwing
Kaphar, Sky Dragon Himmel - Armor
Argyros, Plant Dragon, Seele Zauga, Arick , Ushilth- Additional Equipment
Anubites - Special Equipment
Effect :
Lv1: HIT +10
Lv2: HIT +15
Lv3: HIT +20
Lv4: HIT +25
Lv5: HIT +30

☆ Evasion
Kaise Piltz, Irai - Sword
Captian Beelz, Nero, Xeltysis, Zazel - Bow
Garel, Spector - Cane
Ganei, Larkas - Claw
Ziddu - Throwing
Wizaleon, Schlingel - Armor
Peyote, Mater, Blauzen, Rowel, Cerebus - Additional Equipment
Giant Ape Man - Special Equipment
Effect :
Lv1: EVA +10
Lv2: EVA +15
Lv3: EVA +20
Lv4: EVA +25
Lv5: EVA +30

☆ Wild Dance
Forgotten Knight - Sword
Captian Beelz, Xeltysis, Parazaia - Bow
Aufsea - Cane
Ifrit, Gerust, Mani - Claw
Ziddu - Throwing
Beelzenom - Armor
Cerebus, Oritius, Almas - Additional Equipment
Pretorian - Special Eqiupment
Effect :
Lv1: ASPD +10%, crit -10
Lv2: ASPD +10%, crit -8
Lv3: ASPD +10%, crit -6
Lv4: ASPD +10%, crit -4
Lv5: ASPD +10%, crit -2

☆ Fluency
Death Chills - Sword
Wargvel, Vida - Cane
Beelzenom - Armor
Botaniga, Sofys, Almas, Mikmafy, Meelis - Additional Equipment
Dracula, Pretorian - Special Equipment
Effect :
Lv1: Cast time -10%, MP consumption+8%
Lv2: Cast time -10%, MP consumption +4%
Lv3: Cast time -10%, MP consumption+2%
Lv4: Cast time -10%, MP consumption+1%
Lv5: Cast Time -10%

☆ Strength
Sauro (level 92), Beelzenoid, Tauromakurus, Cerbera - Sword
Sauro (level 92), Burnos - Bow
Sauro (Level 92), Gauchel, Aufsea, Mamonea - Cane
Leaf Dragon Blatt, Mani - Claw
Wizaleon, Valmut, Beelzenom, Warrior of Light - Armor
Black Dark Warrior, Matadora, Daemon, Dullahan, Obligaus - Additiona Equipment
lMasked Warrior, Doom - Special Equipment
Effect :
Lv1: STR +1
Lv2: STR +2
Lv3: STR +3
Lv4: STR +4
Lv5: STR +5

☆ Intelligence
Sauro, Ardent Sauro (150+255), Beelzetor - Sword
Sauro, Ardent Sauro (150+255) - Bow
Grecia - Cane
Grail - Claw
Plazuda - Throwing
Kaiser - Armor
Vasaria, False Grecia, Beelzebub - Additional Equipment
Anubites - Special Equipment
Effect :
Lv1: INT +1
Lv2: INT +2
Lv3: INT +3
Lv4: INT +4
Lv5: INT +5

☆ Vitality
Ice Dragon Eisen, Wilnes - Sword
Captain Beelzed - Bow
Improved Gulie - Cane
Gusanoth - Claw
Ferzen, Behemoth - Armor
Coregrum, Bongea, Kimale, Botaniga, Eldas, Muscle Colon - Additional Equipment
Giant Rocker, Giant Ape Man - Special Equipment
Effect :
Lv1: VIT +1
Lv2: VIT +2
Lv3: VIT +3
Lv4: VIT +4
Lv5: VIT +5

☆ Agility
Landairum, Altadora, Cerbera - Sword
Ebon Knight - Bow
Landairum - Cane
Ganei, Larkas - Nail
Rossam - Throwing
Schlingel - Armor
Blauzen, Mater, Seele Zauga, Stormia - Additional Equipment
Rua - Special Equipment
Effect :
Lv1: AGI +1
Lv2: AGI +2
Lv3: AGI +3
Lv4: AGI +4
Lv5: AGI +5

☆ Dexterity
Blaiard, Sauro - Sword
Tarante, Parazaia - Bow
Vatendeth - Cane
Nuit - Claw
Isurugi Statue - Throwing
Aurumteus, Finstern - Armor
Zolban, Agoracanth, Freedos - Additional Equipment
Effect :
Lv1: DEX +1
Lv2: DEX +2
Lv3: DEX +3
Lv4: DEX +4
Lv5: DEX +5

☆ Critical
Boss Colon, Belzenoid - Sword
Sturm - Bow
Garel - Cane
Ganei, Grail - Claw
Isurugi Statue, Zolte - Throwing
Halios, Valmut, Behemoth - Armor
Coregrum, Hydra, Rowell, Oritius - Additional Equipment
Giant Ape Man, Theru - Special Equipment
Effect :
Lv1: CRT +1
Lv2: CRT +2
Lv3: CRT +3
Lv4: CRT +4
Lv5: CRT +5

☆ Quick Use
Forgotten Knight - Sword
Bergen - Bow
Sianas 2 - Cane
Maelriel - Claw
Glabora - Throwing
Raton - Armor
Matadora, Veltria, Oritius - Additional Equipment
Rusalka? - Special Equipment
Effect :
Lv1: Item recovery -5%, Seconds delay-0.5
Lv2: Item recovery -4%, Seconds delay-0.5
Lv3: Item recovery -3%, Seconds delay-0.5
Lv4: Item recovery -2%, Seconds delay-0.5
Lv5: Item recovery -1%, Seconds delay-0.5

☆ Quick Cool
Interfike, Cerbera - Sword
Gatekeeper - Bow (Not confirmed)
Imseti - Cane
Magonza, Altan - Claw
Gadave - Throwing
Raton - Armor
Specia, Vasaria, Sofys, Dunkelis, Seele Zauga II, Rita, Exusia Gewalt - Additional Equipment
Dracula - Special Equipment
Effect :
Lv1: skill delay 0.6 seconds, ATK · MATK-5%
Lv2: skill delay 0.6 seconds, ATK · MATK-4%
Lv3: skill delay 0.6 seconds, ATK · MATK-3%
Lv4: skill delay 0.6 seconds, ATK · MATK-2%
Lv5: skill delay 0.6 seconds, ATK · MATK-1%

☆ Regenerate
Kaise Piltz, Beelzetor - Sword
Xeltysis, Zazel - Bow
Spector - Cane
Magonza, Nuit - Nai
lNiapa - Throwing
Kaphar, Sianas - Armor
Minotaur, Kinote, Agoracanth, Botanian, Specia, Ushilth - Additional Equipment
Effect :
Lv1: +3 MP natural recovery, +2 HP natural recovery
Lv2: +6 MP natural recovery, +4 HP natural recovery
Lv3: +9 MP natural recovery, +6 HP natural recovery
Lv4: +12 MP natural recovery, +8 HP natural recovery
Lv5: +15 MP natural recovery, +10 HPnatural recovery

☆ MP Cost
Altadora, Irai - Sword
Shojo, Shojo 2 - Bow
Bossheit, Beelzedam - Cane
Gusanoth - Claw
Gadave - Throwing
Sinasas, Wizaleon - Armor
Zolban, False Grecia, Specia, Eldas - Additional Equipment
Theru - Special Equipment
Effect :
Lv1: MP Consumption -2%
Lv2: MP Consumption -4%
Lv3: MP Consumption -6%
Lv4: MP Consumption -8%
Lv5: MP Consumption -10%

☆ Provoke
Colon Boss, Kaise Piltz - Sword
Moldus, Zazel - Bow
Garel. Imseti - Cane
Zolte - Throwing
Schlingel, Hailos - Armor
Colon Tree, Argyros, Kinote, Dezigman, Stormia, Muscle Colon - Additional Equipment
Doom - Special Equipment
Effect :
Lv1: Hate Growth Rate +5%
Lv2: Hate Growth Rate +10%
Lv3: Hate Growth Rate +15%
Lv4: Hate Growth Rate +20%
Lv5: Hate Growth Rate +25%

☆ Gentleness
Death Chills - Sword
Sand Dragon Zant - Bow
Gankaku, Vida, Sianas, Mamonea- Cane
Zimov - Claw
Rossa, Gadave - Throwing
Sky Dragon Himmel - Armor
Coregrum, Colon Tree, Gotoku Cat,Vasaria, Freedos- Additional Equipment
Doom - Special Equipment
Effect :
Lv1: Hate Growth Rate -5%
Lv2: Hate Growth Rate -10%
Lv3: Hate Growth Rate -15%
Lv4: Hate Growth Rate -20%
Lv5: Hate Growth Rate -25%

☆ Heal
Morbeelzem - Sword
Herald of the Underworld, Nero - Bow
Bossheit, Gankaku - Cane
Leaf Dragon Blatt, Thotoras - Claw
Dajarte - Throwing
Aurumteus, Valtia - Armor
Plant Dragon, Kijimu, Veltria - Additional Equipment
Giant Rocker - Special Equipment
Effect :
Lv1: Heal Recovery +1%
Lv2: Heal Recovery +2%
Lv3: Heal Recovery +3%
Lv4: Heal Recovery +4%
Lv5: Heal Recovery +5%

☆ Pharmacy
Beelzed, Beelzetor, Morbeelzem - Sword
Moldus - Bow
Wargvel, Gauchel - Cane
Zimov - Claw
Glabora - Throwing
Sianas - Armor
Peyote, Bongea, Botaniga, Seele Zauga II - Additional Equipment
Rusalka, Masked Warrior - Special Equipment
Effect :
Lv1: Item Recovery +2%
Lv2: Item Recovery +4%
Lv3: Item Recovery +6%
Lv4: Item Recovery +8%
Lv5: Item Recovery +10%

☆ Technique
Beelzed, Beelzenoid - Sword
Burnos, Moldus - Bow
Bossheit, Wargvel - Cane
Magonza, Maelriel, Cheltil - Claw
Rossam - Throwing
Halios, Jabek - Armor
Hydra, Cerebus, Mater, Minotaur, Flammel - Additional Equipment
Rusalka? - Special Equipment
Effect :
Lv1: Critical rate +5
Lv2: Critical rate +10
Lv3: Critical rate +15
Lv4: Critical rate +20
Lv5: Critical rate +25

☆ Automatic
Gatekeeper - Bow
Dezigman, Veltria, Seele Zauga II, Mikumahi - Additional Equipment
Effect :
Lv1: Auto skill +1%
Lv2: Auto skill +2%
Lv3: Auto skill +3%
Lv4: Auto skill +4%
Lv5: Auto skill +5%

☆ Rate Cut
Minenaga, Lord Dragon Kaiser II - Sword
Mountain Dragon Bergen, Rua - Bow
Spector, Leviathan - Cane
Nuit - Claw
Jabek, Behemoth - Armor
Kijimu, Daemon, Beelzebub - Additional Equipment
Effect :
Lv1: Rate Cut +1%
Lv2: Rate Cut +2%
Lv3: Rate Cut +3%
Lv4: Rate Cut +4%
Lv5: Rate Cut +5%

☆ Fire Blessing
Blaiard, Irai - Sword
Burnos - Bow
Guevol - Cane
Ifrit - Claw
Matadora, Flammel - Additional
Effect :
Lv1: Fire Resistance +1%
Lv2: Fire Resistance +2%
Lv3: Fire Resistance +3%
Lv4: Fire Resistance +4%
Lv5: Fire Resistance +5%

☆ Water Blessing
Leviathan - Cane
Vasaria, Agoracanth, Meelis - Additional Equipment
Effect :
Lv1: Water Resistance +1%
Lv2: Water Resistance +2%
Lv3: Water Resistance +3%
Lv4: Water Resistance +4%
Lv5: Water Resistance +5%

☆ Wind Blessing
Sturm -  Bow
Cielawinos - Throwing
Sky Dragon Himmel - Armor
Blauzen, Stormia - Additional Equipment
Effect :
Lv1: Wind Resistance +1%
Lv2: Wind Resistance +2%
Lv3: Wind Resistance +3%
Lv4: Wind Resistance +4%
Lv5: Wind Resistance +5%

☆ Earth Blessing
Gerust - Claw
Sand Dragon Zant - Bow
Valtia - Body
Kinote, Botanian, Eldas - Additonal Equipment
Effect :
Lv1: Earth Resistance +1%
Lv2: Earth Resistance +2%
Lv3: Earth Resistance +3%
Lv4: Earth Resistance +4%
Lv5: Earth Resistance +5%

☆ Light Blessing
Wilnes - Sword
Metal Brow - Bow
Vida, Gauchel - Cane
Plazuda - Throwing
Warrior of Light - Armor
Obligaus, Seele Zauga II, Almas - Additional Equipment
Effect :
Lv1: Light Resistance +1%
Lv2: Light Resistance +2%
Lv3: Light Resistance +3%
Lv4: Light Resistance +4%
Lv5: Light Resistance +5%

☆ Darkness Blessing
Ebon Knight, Nero - Bow
Beelzedam - Cane
Dajarte - Throwing
Finstern, Leviam - Armor
False Grecia, Dunkelheit, Dunkelheit II - Additional Equipment
Effect :
Lv1: Darkness Resistance +1%
Lv2: Darkness Resistance +2%
Lv3: Darkness Resistance +3%
Lv4: Darkness Resistance +4%
Lv5: Darkness Resistance +5%

☆ Physical Penetration
Dajarte - Throwing
Effect :
Lv1: Through physical +?%
Lv2: Through physical +?%
Lv3: Through physical +?%
Lv4: Through physical +?%
Lv5: Through physical +?%

☆ Fixed Melee
Wilnes - Sword
Parazaia - Bow
Cheltil - Claw
Effect :
Lv1: Fixed physical damage +25
Lv2: Fixed physical damage +50
Lv3: Fixed physical damage +?
Lv4: Fixed physical damage +?
Lv5: Fixed physical damage +?

☆ Buddy
Rua - Special Equipment(The effect does not reflect the status of each ※ pet has reached the upper limit 256)
Effect :
Lv1: Pet status +2
Lv2: Pet status +4
Lv3: Pet status +6
Lv4: Pet status +?
Lv5: Pet status +?

☆ Magic Kyo-ka
Luna (Level 181, 183, 185) - Cane
Leviam - Armor
Meelis, Tarna - Additional Equipment
Rua - Special Equipment
Effect :
Lv1: Spell burst rate +?%
Lv2: Spell burst rate +?%
Lv3: Spell burst rate +?%
Lv4: Spell burst rate +?%
Lv5: Spell burst rate +?%

☆ Fixed magic
Luna (Level 181, 183, 185), Aufsea - Cane
Effect :
Lv1: Fixed Magic Damage +25
Lv2: Fixed Magic Damage +50
Lv3: Fixed Magic Damage +100
Lv4: Fixed Magic Damage +?
Lv5: Fixed Magic Damage +?

☆ Magic Through
Mamonea - Cane
Effect :
Lv1: Magic penetration +?%
Lv2: Magic penetration +?%
Lv3: Magic penetration +?%
Lv4: Magic penetration +?%
Lv5: Magic penetration +?%

☆ Range Mitigation
Rita (Level 255) - Additional Equipment
Effect :
Lv1: Range mitigation +?%
Lv2: Range mitigation +?%
Lv3: Range mitigation +?%
Lv4: Range mitigation +?%
Lv5: Range mitigation +?%

☆ Reflection
Effect :
Lv1: Damage reflection +2%
Lv2: Damage reflection +?%
Lv3: Damage reflection +?%
Lv4: Damage reflection +?%
Lv5: Damage reflection +?%

☆ Collector
Effect :
Lv1: Drop rate +?%
Lv2: Drop rate +?%
Lv3: Drop rate +?%
Lv4: Drop rate +?%
Lv5: Drop rate +?%

☆ Hard Worker
Effect :
Lv1: Acquisition experience +?%
Lv2: Acquisition experience +?%
Lv3: Acquisition experience +?%
Lv4: Acquisition experience +?%
Lv5: Acquisition experience +?%

☆ 癒受
Effect :
Lv1: In response Heal +?
Lv2: In response Heal +?
Lv3: In response Heal +?
Lv4: In response Heal +?
Lv5: In response Heal +?

Minggu, 31 Januari 2016

Production

Smithing
 
 
 
 
 
Tailoring
 
 
 
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Carpentry
 
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Chasing
 
 
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